About Sync
Browser-side data storage is amazing, but we can't escape that these are web applications we're building. With Plasmid Sync, users can keep their offline-first data syncronized across all their devices. You run a small service and Plasmid.js coordinates everything on the frontend.
Plasmid Sync runs on your server and manages the updates from all the devices your users load your app on. It is not a backend data server, but only serves to syncronize the data between these devices, while the application continues to work completely on the device.
Getting Started
In this early stage, the setup procedure is not really present. Simply checkout a copy of from Plasmid's git repository on Github and run the plasmidctl.py script to begin the process. Of course, you'll want to setup an account on the server to actually utilize it.
To experiment with Plasmid Sync, setup a pair of test credentials to use.
./plasmidctl.py --set-secret test secret123
./plasmidctl.py --grant-permission test "*" "*"
The test credentials now have unlimited access to all databases created in this instance of the service. Run the Plasmid Sync server and it will create a "hub" directory to contain your databases and run the service at localhost:8880/plasmid/
./plasmidctl.py
A directory named hub will be created in the current directory, containing any databases created.
From Plasmid.js, you may create a Database with an api value in its options, pointing to the location of the running Plasmid Sync server, and a credentials value as an instance of the Plasmid.js Credentials type. This database instance will have pull() and push() methods to update the local database from the Sync server and to push new changes back to it, respectively.
plasmid_api = window.location.protocol + '//' + window.location.host + '/v1/';
credentials = new plasmid.Credentials({
api: plasmid_api,
access: "playground-user",
secret: "playground-secret"
});
playground = new plasmid.Database({
name: "playground-db",
remotename: "playground-db",
api: plasmid_api,
schema: {
version: 1,
stores: {
things: {sync: true},
private: {sync: false}
}
},
credentials: credentials
});
playground.on('opensuccess', function() {
playground.pull(); // Update from the server
playground.push(); // Push local updates to the server
playground.sync(); // Pull, then push
});
Plasmid.js will periodically request updates for a database from the Sync server, sending the updates that have been made since the last update that was made. When the user has made changes in the browser side which need to be syncronized with the server, the new objects will be pushed back to the server and only accepted if there are no un-pulled changes.
The server is, essentially, designed to be afraid. No conflicts in the data happen on the backend. Instead, conflicts are only possible inside the application itself, inside the browser, where the application can deal with these conflicts as is appropriate for its own data, and with the opportunity to involve the user in resolutions which cannot be safely automated.